Visual Programming

01

Age: 8-11 years

02

Program length: 36 sessions

03

Session duration: Private 60 min/session, Group 90 min/session

04

Class format: Private 1-on-1, Group 4 students/class

Tools Used

Scratch Platform – Algonova
Used to create animations, games, and simulations using visual blocks

Flaticon
An optional resource for additional sprites, icons, and visual assets

Module 1

Module 2

Module 3

Module 4

Module 5

Module 6

Module 7

Introduction

L1. Introduction to Linear Algorithms

L2. Loops

L3. Initial placement

L4. Events

L5. Project: “Personal Website” (First Scratch project)

Outcome: Students can build simple step-by-step instructions and understand how a Scratch program runs, step by step.