
Visual Programming
01
Age: 8-11 years
02
Program length: 36 sessions
03
Session duration: Private 60 min/session, Group 90 min/session
04
Class format: Private 1-on-1, Group 4 students/class





Tools Used

Scratch Platform – Algonova
Used to create animations, games, and simulations using visual blocks

Flaticon
An optional resource for additional sprites, icons, and visual assets


Module 1
Module 2
Module 3
Module 4
Module 5
Module 6
Module 7
Introduction
L1. Introduction to Linear Algorithms
L2. Loops
L3. Initial placement
L4. Events
L5. Project: “Personal Website” (First Scratch project)
Outcome: Students can build simple step-by-step instructions and understand how a Scratch program runs, step by step.